The optimization of quadtree collision detection is provided by GitHub user 'xjz1994' as an open-source solution, and the technical support team has upgraded it to work with v3.4.1 or better. This skeleton/keel/Spine animation specified frame playback project is based on v3.4 and is provided by the technical support team. For each solution's detailed introduction and usage instructions, please refer to the corresponding code repository. This article has listed 15 recent high-quality technical solutions for you. Thank you for your support and sharing! The official technical support team will continue to integrate, optimize, update, and iterate with Cocos Creator to ensure that the solution can run in the new version of the engine. Some of these solutions come from the Cocos engine development team and technical support team, and more are from the creations of community developers using GitHub and Gitee. Many great developers in our community have helped on the forums and even created examples. But in response to the needs of the majority of developers, the Cocos technical support team has organized and provided some practical technical solutions for you, all of which are free and open-source!
It can be pretty challenging to know all the answers to building your game.